Got fluff?
I love the fluff behind Blood Bowl, it is what got me interested in the game as a 16 year old (those were the days!). The carnage, the mayhem, and somewhere inbetween, there was a ball, not that it mattered much.
I really enjoy the fluff stories that arise, none moreso than the ones that have fluff with NAF "Did you know" facts. I used to coach a Skaven team that had several such facts, and I felt it added to the playing experience, every mutation gained as adressed with suitable fluff.
However, the two teams that I think suit the BloodBowl universe best are the Humans and the Orcs, the original teams in the box set. You can go several ways with the fluff with these teams, Orcs are clumsy louts who dont really care for winning but just like the chance to have a bit of a dustup with a few others. Comedy is usually the best fluff for Orcs, with some sort of broken Cockney English as their language. Humans can be like this also, but I have found that they can be well suited to a darker more serious theme. My friend used to run a Human team, who were basically a team of escaped convicts. Now they were a cool team. I want to try to run with that theme for my next Human team
The "Kislev Konvicts" were men who have denied charges of murder, robbery, GBH and worse. These men have been constantly turned down for parole, but the warden has decided that he will allow them parole, to let them see their families, if they agree to sign up to the Prison Blood Bowl team, who were strictly amateur at the time. Each man has a set target to reach within the team, after which he can be considered for parole. The team manager is a corrupt prison governor, whose nickname is "Boris the butcher", mostly due to his fondness of sending his teams out to face Ogres. He himself was mangled by a Ogre during his playing days, in fact he was a rather successful Blitzer for the Kabbaheim Komets, scoring an impressive 11 Touchdowns in a season. "Boris" maintains that sending out his teams against such monstrosities is the only way to make them men, like he claims to be.
The players know that in order for them to gain parole, they must commit unspeakable acts on the playing field. What will they do? they claim to be innocent... or are they?
I always gain a lot more attachment to a team if they have a good bit of fluff. I like the above story as you can roleplay a bit with your players. I intend to have some players who are wholly innocent and balk at the idea of this, but must weigh up the options of what they must do to gain parole, while others are plainly guilty, and will enjoy the chance to do what they love doing.
One aspect of fluff that I absolutely detest and really boils my urine is team fluff that sounds like it came out of a Warhammer Fantasy novel, and not a very good one at that! It doesnt make sense! I understand that in the fluff, BB was discovered by 2 factions at a battle but it is no reason to have a 3000 word diatribe of a battle to describe the background of your team when there are so many more better possibilities to develop them.
What is your favourite type of fluff for your teams? Do you even use any?
What is your favourite NAF fact? It can be one you completely made up!
Comments welcome